Oblivion 100% Speedrun Archive
This is an archive of all the past versions of the speedrun route. To see a list of changes for pre-V4 releases, see this Wiki Article.
V4 is the current route logic system we use. All updates to the route logic for the foreseeable future will be building off of V4.0, with incremental changes noted below.
Ver 4.1 (Work in Progress):
- Added getting the golbin shaman chest repair hammer to the Tutorial, and using that repair hammer to activate the Class Reset pop-up without having to do a frame perfect input.
- Fixed various typos and small formatting errors.
Ver 4.0 (Feb 23rd, 2023) — The first version to use the website and a new logic system that focuses on reducing redundant visits to the same cell, rather than focusing on linearly completing quests. It was completed in February of 2023 but was not publicly available until March 14th, 2025.
Use these at your own risk. Previous versions are no longer optimal, didn't have website integration, and in some cases may have logic errors or be based on slightly different objectives that were later revised.
Ver 3.0 (Aug 28th, 2021) — The final version prior to interactive materials being implemented. An interactive version was made to develop website functionality, but is untested. Also included a Casual Guide for non-speedrunners.
Ver 2.0 (Sep 25th, 2020) — An overhaul of the route that focused on improved route materials in addition to logic. This version used a "Quest Manual" system where the player had to swap between the main guide and each quest instruction set as it appeared.
Ver 1.0 (July 21st, 2017) — The first ever, with almost no functional route materials outside of the main guide. Utilized very few glitches and logic was very linear by category of objective.